Commercials
1. Shrek 4 Stereo - Intel Corporation (Dreamworks SKG)
- Responsible for setting lights, rendering, and compositing all elements except for light environments.
- Rendered in stereoscopy for viewing on any stereoscopic projectors and polarized 3D glasses.
- Rendered in Animal Logic Mayaman.
- Composited in Nuke.
2. Shrek the 4th Custom Animation - McDonald’s watches (Dreamworks SKG)
- Responsible for matching computer generated renders and sets to live action plates.
- Responsible for setting lights, rendering, and compositing all elements to final.
- Rendered in Animal Logic Mayaman.
- Composited in Nuke.
3. Shrek the 4th Custom Animation - McDonald’s Better Backyard (Dreamworks SKG)
- Responsible for matching computer generated renders and sets to live action plates.
- Responsible for setting lights, rendering, and compositing all elements.
- Rendered in Animal Logic Mayaman.
- Composited in Nuke.
4. Shrek the 4th Custom Animation - Discover the Forest (Dreamworks SKG)
- Responsible for matching computer generated renders and sets to live action plates.
- Responsible for setting lights, rendering, and compositing characters to final.
- Rendered in Animal Logic Mayaman.
- Composited in Nuke.
5. Shrek the 4th Custom Animation - Happy Meal de McDonald's (Dreamworks SKG Europe)
- Responsible for setting lights, rendering, and compositing only Shrek and Donkey.
- Rendered in Animal Logic Mayaman.
- Composited in Nuke.
Personal Works
1. Still Life
- Responsible for Set Dressing, UVing, Texturing, Lighting, Compositing.
- Rendered in Mental Ray for Maya.
- Composited in Shake and After Effects.
2. Bluemoon Film Shots
- Responsible for everything on screen, including:
Story, Character Design, Modeling, Texturing, Rigging, Animation, Lighting, Compositing.
- All modeled in Maya using polygons.
- All textures hand-painted using Photoshop & Painter.
- Rendered in Pixar's RenderMan for Maya.
- Composited in Shake and After Effects.
3. Rendered images
- Cemetery Project
- Responsible for Set Dressing, UVing, Texturing, Lighting, Compositing.
- Rendered in Pixar's RenderMan for Maya
- Composited in Shake.
- Roachy Animation Stills 1 & 2
- Responsible for everything, including:
Story, Character Design, Modeling, Texturing, Rigging, Animation, Lighting.
- All modeled in Maya using polygons.
- All textures hand-painted using Photoshop.
- Rendered in Pixar's RenderMan for Maya.
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