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Commercials

1. Shrek 4 Stereo - Intel Corporation (Dreamworks SKG)

  • Responsible for setting lights, rendering, and compositing all elements except for light environments.  
  • Rendered in stereoscopy for viewing on any stereoscopic projectors and polarized 3D glasses.
  • Rendered in Animal Logic Mayaman.
  • Composited in Nuke.

2. Shrek the 4th Custom Animation - McDonald’s watches (Dreamworks SKG)

  • Responsible for matching computer generated renders and sets to live action plates.
  • Responsible for setting lights, rendering, and compositing all elements to final.
  • Rendered in Animal Logic Mayaman.
  • Composited in Nuke.

3. Shrek the 4th Custom Animation - McDonald’s Better Backyard (Dreamworks SKG)

  • Responsible for matching computer generated renders and sets to live action plates.
  • Responsible for setting lights, rendering, and compositing all elements.
  • Rendered in Animal Logic Mayaman.
  • Composited in Nuke.

4. Shrek the 4th Custom Animation - Discover the Forest (Dreamworks SKG)

  • Responsible for matching computer generated renders and sets to live action plates.
  • Responsible for setting lights, rendering, and compositing characters to final.
  • Rendered in Animal Logic Mayaman.
  • Composited in Nuke.

5. Shrek the 4th Custom Animation - Happy Meal de McDonald's (Dreamworks SKG Europe)

  • Responsible for setting lights, rendering, and compositing only Shrek and Donkey.
  • Rendered in Animal Logic Mayaman.
  • Composited in Nuke.
Personal Works

1. Still Life

  • Responsible for Set Dressing, UVing, Texturing, Lighting, Compositing.  
  • Rendered in Mental Ray for Maya.
  • Composited in Shake and After Effects.

2. Bluemoon Film Shots

  • Responsible for everything on screen, including:
    Story, Character Design, Modeling, Texturing, Rigging, Animation, Lighting, Compositing.
  • All modeled in Maya using polygons.
  • All textures hand-painted using Photoshop & Painter.
  • Rendered in Pixar's RenderMan for Maya.
  • Composited in Shake and After Effects.

3. Rendered images

  • Cemetery Project
    • Responsible for Set Dressing, UVing, Texturing, Lighting, Compositing.
    • Rendered in Pixar's RenderMan for Maya
    • Composited in Shake.
  • Roachy Animation Stills 1 & 2
    • Responsible for everything, including:
      Story, Character Design, Modeling, Texturing, Rigging, Animation, Lighting.
    • All modeled in Maya using polygons.
    • All textures hand-painted using Photoshop.
    • Rendered in Pixar's RenderMan for Maya.